Japan street in UE5

It all started four years ago with a simple desire to make some models for UE4, test shaders, and practice modeling for the engine.
However, what began as a small experiment ended up taking much longer, and at some point, I got an even stronger urge to push this Japanese street—if not to completion, then very close to it.

All models were created by me (except for some of the bushes). The textures are partly from Quixel Megascans and partly made from scratch.
The quality could have been better, but I originally started this project on a 1050Ti, and diving into an endless improvement cycle would mean never releasing it.

Yep, it's a small game:)